2016-10-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #353 from shaneutt/master

2016-10-14  Shane Utt  <shaneutt@gmail.com>

	* Regenerate RenderProgs_embedded.h

2016-08-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #336 from TheLonerD/patch-1

2016-07-18  Lightwave  <TheLonerD@users.noreply.github.com>

	* Fix crash when launching doom classic game

2016-07-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #335 from jpcy/se2-renderdemo

2016-07-16  Jonathan Young  <young.jpc@gmail.com>

	* Fix playDemo running as fast as possible (like timeDemo).

2016-07-15  Jonathan Young  <young.jpc@gmail.com>

	* Merged Storm Engine 2 demo fixes.

2016-07-04  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #332 from jpcy/cmd-arg-completion-fixes

2016-07-04  Jonathan Young  <young.jpc@gmail.com>

	* Include json maps in command argument auto-complete.

2016-07-04  Jonathan Young  <young.jpc@gmail.com>

	* Fix debug assert when auto-completing some command arguments.

2016-07-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* GCC compile fixes under Kubuntu 15.10

2016-07-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* Astyle

2016-07-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* Renamed Flash GUI development cvars to postLoadFlash*

2016-07-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'flash-tools'

2016-07-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'collada-support'

2016-07-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added COLLADA model support to get rid of ancient LWO/ASE formats

2016-07-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merged some SS2 shadow mapping performance improvements

2016-06-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* envShot cleanup

2016-06-13  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merged Steel Storm 2 envShot bugfix by LordHavoc

2016-07-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merged some SS2 shadow mapping performance improvements

2016-07-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Blender export script Bugfix

2016-06-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #326 from y2keeth/master

2016-06-29  y2keeth  <y2keeth@yahoo.com>

	* Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'

2016-06-29  y2keeth  <y2keeth@yahoo.com>

	* added option to game setting to turn on or off muzzleflashes

2016-06-29  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #324 from Elzair/dev

2016-06-26  y2keeth  <y2keeth@yahoo.com>

	* increase max_decals and deffered decals, shotgun now has full impacts

2016-06-26  y2keeth  <y2keeth@yahoo.com>

	* Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'

2016-06-22  Philip Woods  <elzairthesorcerer@gmail.com>

	* Fixed shader errors to get program to load

2016-06-19  Robert Beckebans  <robert.beckebans@gmail.com>

	* Flipped UVs for Blender export

2016-06-19  Robert Beckebans  <robert.beckebans@gmail.com>

	* Blender export script for RBDOOM JSON map format

2016-06-19  Robert Beckebans  <robert.beckebans@gmail.com>

	* Move worlspawn to first entry if map was read from Blender

2016-06-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* envShot cleanup

2016-06-13  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merged Steel Storm 2 envShot bugfix by LordHavoc

2016-06-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Create groups for visportals et cetera in Blender

2016-05-29  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed origins during import into Blender

2016-05-29  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added simple Blender import script for new map format

2016-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Astyle

2016-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #294 from vivkin/master

2016-03-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Save rendermodels as OBJ if postLoadExportModels is set

2016-03-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* exportDecls command to export def/* stuff for Blender

2016-03-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added support for new JSON based map format

2016-03-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into map-primitive-polygons-for-blender

2016-02-12  Ivan Vashchaev  <vivkin@gmail.com>

	* Support SDL2 GameController API On OS X DualShock4 works perfectly

2016-02-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fullscreen effects always need to be in sRGB. close #292

2016-01-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed FFmpeg Win64 static libs. fix #288

2016-01-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added missing BRDF.inc to renderprogs manifest. #286

2016-01-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* VS 2015 and Windows 10 support. close #261 #271 #272

2016-01-19  y2keeth  <y2keeth@yahoo.com>

	* Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'

2016-01-19  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated readme/release notes

2016-01-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated embedded shaders

2016-01-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed rendering of mirrors

2016-01-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Always render 2D GUIs in sRGB color space

2016-01-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* Corrected ARM BRDF formula. Thanks SmileTheory

2016-01-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* Tweaked HDR tone mapping and linear RGB bugfixes

2016-01-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added r_exposure and tweaked lighting

2016-01-13  Robert Beckebans  <robert.beckebans@gmail.com>

	* Improved linear RGB lighting and added ACES tonemap

2016-01-11  y2keeth  <y2keeth@yahoo.com>

	* Enables muzzle flashes

2016-01-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM-3-BFG/PBR' into HDR-linearRGB

2016-01-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'SSGI' into HDR-linearRGB

2016-01-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* More SSGI and SSAO bugfixes

2016-01-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* SSGI and SSAO bugfixes

2016-01-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* SSGI radiosity blur

2016-01-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Screen Space Global Illumination first step

2016-01-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Bugfix

2016-01-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Hierarchical depth buffer for SSAO works

2016-01-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Framework for hierarchical depth buffer optimization

2016-01-08  Robert Beckebans  <robert.beckebans@gmail.com>

	* Working Alchemy SSAO shaders

2016-01-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* Render SSAO to offscreen FBO

2016-01-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added bilateral blur to SSAO

2016-01-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* SSAO experiment

2015-12-31  Robert Beckebans  <robert.beckebans@gmail.com>

	* Normals-only G-Buffer for screen space effects

2015-12-31  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated embedded shaders

2015-12-31  Robert Beckebans  <robert.beckebans@gmail.com>

	* Revert "Enables muzzle flashes"

2015-12-31  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'SMAA'

2015-12-31  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated README with FFmpeg 2.9 instructions

2015-12-31  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #246 from y2keeth/master

2015-12-31  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed ambient light so muzzleflash doesn't look like shit in Ultimate BFG

2015-12-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed missing multiSamples initialization for OpenGL. #276

2015-12-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Misc fixes

2015-12-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'SMAA' into HDR-linearRGB

2015-12-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated readme

2015-12-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed black triangles when half-lambert is enabled

2015-12-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added SMAA shaders to renderprogs manifest

2015-12-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)

2015-12-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Lighting in linear RGB. One step closer to PBR

2015-12-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'SMAA' into HDR-linearRGB

2015-11-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled SWF Image channelScale export

2015-12-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled HDR MSAA support in favor of SMAA

2015-12-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* Reenabled filmic post effects

2015-12-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* Finally, Crytek's SMAA works at leat in SMAA 1x mode

2015-12-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* SMAA debugging

2015-12-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* SMAA neighborhood blending shader

2015-12-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* SMAA blending weight calculation shader

2015-12-27  Robert Beckebans  <robert.beckebans@gmail.com>

	* SMAA edge detection shader

2015-12-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* SMAA step one

2015-12-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added unmodified SMAA shader

2015-12-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added SMAA intrinsic helper images

2015-12-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Tweaked HDR/ambient

2015-12-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated shaders. Merry Christmas :)

2015-12-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Tweaked HDR/ambient

2015-12-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Tweaked HDR parameters

2015-12-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added ambient pass to make game less dark

2015-12-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated readme and release notes

2015-12-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated embedded shaders

2015-12-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added filmic post process effects

2015-12-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed renderprogs _manifest.lua

2015-12-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Tweaked chromatic burning bloom

2015-12-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Embedded shaders

2015-12-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* listImages bugfixes

2015-12-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Misc linear RGB experiments

2015-12-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* listImages bugfixes

2015-12-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM-3-BFG/gamma-correction' into HDR-linearRGB

2015-12-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into gamma-correction

2015-12-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* HDR framebuffer resize bugfix

2015-12-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Tweaked tone mapping and implemented r_hdrDebug view

2015-12-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added missing renderprogs

2015-12-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #260 from DanielGibson/rb_readme_steamcmd

2015-12-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* 64 bit HDR with adaptive tone mapping ported from XreaL

2015-12-17  Daniel Gibson  <metalcaedes@gmail.com>

	* README: Replace download_depot instructions with SteamCMD instructions

2015-12-10  y2keeth  <y2keeth@yahoo.com>

	* Update RenderSystem.h

2015-12-10  y2keeth  <y2keeth@yahoo.com>

	* Update RenderSystem.cpp

2015-12-10  y2keeth  <y2keeth@yahoo.com>

	* Update RenderSystem_init.cpp

2015-11-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed extension check for GL_ARB_framebuffer_object

2015-11-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Workarounds for Mesa. closes #256 #245

2015-11-17  y2keeth  <y2keeth@yahoo.com>

	* FFMep 2.9 dll's again lol

2015-11-17  y2keeth  <y2keeth@yahoo.com>

	* Revert "FFMpeg 2.9 dll's"

2015-11-17  y2keeth  <y2keeth@yahoo.com>

	* glsl creation fix

2015-11-17  y2keeth  <y2keeth@yahoo.com>

	* FFMpeg 2.9 dll's

2015-11-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #254 from BielBdeLuna/mesa_glsl_fix

2015-11-17  BielBdeLuna  <7318.tk@gmail.com>

	* glsl creation fix

2015-11-07  y2keeth  <y2keeth@yahoo.com>

	* Patch from Debian #803857 to support ffmpeg 2.9

2015-11-07  y2keeth  <y2keeth@yahoo.com>

	* Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'

2015-11-03  y2keeth  <y2keeth@yahoo.com>

	* unlocked softshadows for mesa-Intel drivers

2015-10-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Defaulted fs_resourceLoadPriority to 0

2015-10-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON Flash image reimport

2015-10-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON Flash improved reimport

2015-10-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON Flash mainsprite reimport

2015-10-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON -> Flash Tag_RemoveObject2, Tag_DoAction

2015-10-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'

2015-10-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Defaulted fs_resourceLoadPriority to 0

2015-10-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed merge conflicts

2015-10-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON -> Flash Tag_PlaceObject3

2015-10-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON -> Flash bugfixes

2015-09-13  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON Flash sprite import xform color

2015-07-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON Flash sprite import

2015-07-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* Exported Flash line draws to JSON

2015-07-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Continued RapidJSON Flash import

2015-07-08  Robert Beckebans  <robert.beckebans@gmail.com>

	* RapidJSON Hello World

2015-07-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added RapidJSON 1.0.2

2015-06-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* swf_show debug rendering

2015-06-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* swf_show debug rendering

2015-06-08  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON Flash export 5

2015-06-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON Flash export 4

2015-06-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON Flash export 3

2015-06-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON Flash export 2

2015-06-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* JSON Flash export 1

2015-06-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* Flash bytecode to Lua

2015-06-04  Robert Beckebans  <robert.beckebans@gmail.com>

	* Partial Flash bytecode to ActionScript export

2015-05-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed SWF export dir to base/exported/

2014-05-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* SWF shapes export

2013-11-13  Robert Beckebans  <robert.beckebans@gmail.com>

	* SWF shapes export

2013-11-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* SWF shapes export

2013-11-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* SWF sprites export

2013-11-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* SWF image export

2013-11-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* More work on SWF images export

2013-11-08  Robert Beckebans  <robert.beckebans@gmail.com>

	* Prepaired SWF images export

2013-11-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* SWF export empty .swf

2013-10-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* SWF export

2013-08-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added swf_exportAtlas

2013-08-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Improved XSWF output

2013-05-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed crash

2013-03-27  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added swf_skip* cvars

2013-03-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* Extended Shape-Command exports

2013-03-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* XML Flash bugfixes

2013-03-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* XML Flash almost done

2013-03-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* XML Flash part 2

2013-03-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* XML Flash part 1

2015-10-09  y2keeth  <y2keeth@yahoo.com>

	* fs_resourceLoadPriority defaulted to 0

2015-10-09  y2keeth  <y2keeth@yahoo.com>

	* Increase vertex memory for custom model content

2015-10-09  y2keeth  <y2keeth@yahoo.com>

	* Enables muzzle flashes

2015-08-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #240 from DanielGibson/fix-rb-crashes

2015-07-27  Daniel Gibson  <metalcaedes@gmail.com>

	* Implemented Sys_[SG]etClipboardData() for SDL backend

2015-08-01  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix crash when running dmap on existing map

2015-07-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #239 from Zi0P4tch0/archlinux-instructions

2015-07-25  Matteo Pacini  <ispeakprogramming@gmail.com>

	* Added ArchLinux instructions

2015-07-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into gamma-correction

2015-07-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG

2015-07-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated README.txt with qconsole hint

2015-07-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG

2015-07-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Set USE_INTRINSICS for MSVC

2015-07-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #234 from coldtobi/master

2015-07-11  Tobias Frost  <tobi@coldtobi.de>

	* Do not force USE_INTRINISCS to be set via source-code

2015-06-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* astyled pull requests

2015-06-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Use SSE2 intrinsics on x86

2015-06-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #228 from coldtobi/master

2015-06-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #231 from coldtobi/use_cmake_dl_libs

2015-06-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #229 from coldtobi/precompiled-headers-configureable

2015-06-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #232 from PJayB/rbbase

2015-06-23  Pete Lewis  <mygit@pjblewis.com>

	* Use the default audio device in Win8/XAudio2

2015-06-23  Pete Lewis  <mygit@pjblewis.com>

	* Merge with RB

2015-06-21  Tobias Frost  <tobi@coldtobi.de>

	* - Do use CMAKE_DL_LIBS to determine the linkerflags needed to link against libdl. - For !WINDOWS, add sys_defines based on compiler instead based on system. (enabled compilation e.g on hurd and kfreebsd)

2015-06-19  Tobias Frost  <tobi@coldtobi.de>

	* Make use of precompiled header configureable

2015-06-19  Tobias Frost  <tobi@coldtobi.de>

	* Propagate USE_INTRINSICS through CMake

2015-06-19  Tobias Frost  <tobi@coldtobi.de>

	* Update description of CPU_TYPE -- it does not disable anything anymore

2015-06-19  Tobias Frost  <tobi@coldtobi.de>

	* Make the CPUSTRING and additional from default optimizations configureable

2015-05-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM/master'

2015-05-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed warnings with Clang 3.6

2015-05-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM/master'

2015-04-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added polygon primitive support to collision framework

2015-04-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Dmap build BSP out of triangles instead of brushes

2015-04-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* New Blender style mesh .map primitive type

2015-04-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* sRGB gamma correct rendering experiment

2015-03-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #221 from Tea23/patch-1

2015-03-26  Joe  <joe@warhaggis.com>

	* Update README.txt

2015-03-26  Joe  <joe@warhaggis.com>

	* Linux users can get the game data with native Steam

2015-03-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* r_useSRGB fixes

2015-03-19  Robert Beckebans  <robert.beckebans@gmail.com>

	* Tweaked shadowmap bias to fight shadow acne

2015-03-19  Robert Beckebans  <robert.beckebans@gmail.com>

	* Tweaked shadowmap bias to fight Peter Pan effect

2015-03-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'

2015-03-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated release notes

2015-02-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated README

2015-02-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Improved modding support and loading of custom models/anims

2015-02-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added release notes to prepare new release

2015-02-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'

2015-02-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #216 from DanielGibson/rb_astyle_2.05.1_upd

2015-02-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #215 from EricxDu/master

2015-02-09  Daniel Gibson  <metalcaedes@gmail.com>

	* Format Code with AStyle 2.05.1

2015-02-09  Daniel Gibson  <metalcaedes@gmail.com>

	* Update astyle to 2.05.1, add astyle Linux binaries

2015-02-06  EricxDu  <ericxdu23@gmail.com>

	* Update README.txt

2015-02-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed Gamepad LS and RS in PDA screen. refs #214

2015-01-29  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #213 from DanielGibson/rb-sdl-improvements

2015-01-27  Daniel Gibson  <metalcaedes@gmail.com>

	* SDL backend: generate SE_MOUSE_LEAVE events

2015-01-27  Daniel Gibson  <metalcaedes@gmail.com>

	* Support up to 16 mouse buttons (SDL-only)

2015-01-27  Daniel Gibson  <metalcaedes@gmail.com>

	* Make Unicode input work for SDL

2015-01-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Bumped engine version to 1.0.3 to prepare for new release

2015-01-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Made SDL 2 the default

2015-01-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #212 from DanielGibson/sdl-input-overhaul

2015-01-05  Daniel Gibson  <metalcaedes@gmail.com>

	* Change SDL event-handling, mostly for keyboard input

2015-01-04  Daniel Gibson  <metalcaedes@gmail.com>

	* enhance neo/sys/sys_public.h enum keyNum_t with some missing keys

2015-01-02  Daniel Gibson  <metalcaedes@gmail.com>

	* improved SDL2 textinput handling

2014-11-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Formatted Code with AStyle

2014-11-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Renamed SDL Joystick README

2014-11-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #209 from Wintermute0110/master

2014-11-22  Wintermute0110  <wintermute0110@gmail.com>

	* * Typos

2014-11-21  Wintermute0110  <wintermute0110@gmail.com>

	* * Documentation for the joystick support in Linux with SDL.

2014-11-21  Wintermute0110  <wintermute0110@gmail.com>

	* * SDL joystick/gamepad support implemented and working. * Tested in Linux with both XBox360 wireless and Logitech F710 gamepads. Should work with any XBox gamepad clone wired/wireless. * Works well using SDL 1.2 or SDL 2.0 * SDL scan values are currently hard-coded. Note sure how to implement remapping at the moment (config file, GUI, ...).

2014-11-20  Wintermute0110  <wintermute0110@gmail.com>

	* * Some debug stuff (now commented in) used to debug joystick/gamepad events.

2014-11-19  Wintermute0110  <wintermute0110@gmail.com>

	* * Ignore GNU Gtags and KDevelop files.

2014-11-19  Wintermute0110  <wintermute0110@gmail.com>

	* New sh script to make standard debug version in linux. Also included the ONATIVE parameter by default in Release version. SDL2 is deacctivated by default, so there is no need to pass that argument to CMake.

2014-11-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Renamed CMake -DFORRT option to -DWINRT

2014-11-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #207 from SubjectName/Compile_Option_fix

2014-11-15  SubjectName  <fukabuchi@gmail.com>

	* Add option for WinRT.

2014-11-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #204 from coldtobi/use-system-glew

2014-11-12  Tobias Frost  <tobi@coldtobi.de>

	* USE_SYSTEM_LIBGLEW -- Use the system libglew instead of the bundled one

2014-11-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled GPU Skinning for Mesa driver #187

2014-11-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled usage of OpenGL 3.2 compatibility profiles for Linux #187

2014-11-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Made GL_ARB_multitexture exception for OpenGL core profiles and Mesa #189

2014-11-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Astyle

2014-11-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #192 from coldtobi/fix_183_libjpeg

2014-11-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #190 from palmalcheg/pch_msvc_fix

2014-11-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #193 from BielBdeLuna/str_lang

2014-11-06  BielBdeLuna  <7318.tk@gmail.com>

	* the engine now supports all the lenguages from steam in sounds and strings

2014-11-01  Tobias Frost  <tobi@coldtobi.de>

	* Use system's libjpeg when -DUSE_SYSTEM_LIBJPEG is used

2014-11-01  Tobias Frost  <tobi@coldtobi.de>

	* patch to use system's libpng when enabled by the CMake option USE_SYSTEM_LIBPNG

2014-11-01  Tobias Frost  <tobi@coldtobi.de>

	* Fix include-paths for timidity (Issue 180)

2014-11-01  Tobias Frost  <tobi@coldtobi.de>

	* patch to use system's zlib when enabled by the CMake option USE_SYSTEM_ZLIB

2014-10-27  palmalcheg  <palmal.mozhay@gmail.com>

	* cmake definition on winrt detection, log device info

2014-10-27  palmalcheg  <palmal.mozhay@gmail.com>

	* sound for WinRT

2014-10-26  unknown  <palmal.mozhay@gmail.com>

	* precompiled for msvc fix

2014-10-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #186 from BielBdeLuna/ffmpeg_ubuntu_fix

2014-10-24  BielBdeLuna  <7318.tk@gmail.com>

	* ffmpeg fix so we can compile it without deprecated functions

2014-10-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #175 from danmcgoo/master

2014-10-09  Dan McGoo  <danmcgoo@users.noreply.github.com>

	* Fix loading saved game prior to commit 7e21048 crash.

2014-10-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #174 from danmcgoo/master

2014-10-07  Dan McGoo  <danmcgoo@users.noreply.github.com>

	* Write the renderprogs under the savepath. Because under *nix systems, the basepath may be write protected for the user.

2014-10-07  Dan McGoo  <danmcgoo@users.noreply.github.com>

	* Add native arch compilation option.

2014-09-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #171 from BielBdeLuna/readme_mods

2014-09-30  Biel Bestué de Luna  <7318.tk@gmail.com>

	* Update README.txt with modding info

2014-09-27  Robert Beckebans  <robert.beckebans@gmail.com>

	* Implemented experimental direct physically based shading.

2014-09-27  Robert Beckebans  <robert.beckebans@gmail.com>

	* glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11. Thanks to Mathias Heyer by Nvidia for helping this out.

2014-08-31  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed unnecessary USERCMD_HZ. #129

2014-08-31  BielBdeLuna  <7318.tk@gmail.com>

	* skipping cut scene working

2014-08-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #160 from BielBdeLuna/envshot

2014-08-25  BielBdeLuna  <7318.tk@gmail.com>

	* image.h included

2014-08-25  BielBdeLuna  <7318.tk@gmail.com>

	* astyle and other wonderbar stuff!

2014-08-24  BielBdeLuna  <7318.tk@gmail.com>

	* envshot and others working

2014-08-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added check for Gallium drivers to use GLSL ES 3.00. #137

2014-08-20  BielBdeLuna  <7318.tk@gmail.com>

	* envToSky not working yet

2014-08-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed ARB endings from OpenGL calls

2014-08-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed include of SDL_syswm.h because it creates problems on Kubuntu 14.04 with Mir

2014-08-19  BielBdeLuna  <7318.tk@gmail.com>

	* screen shots are PNG and envshots are TGA, but still envshots come out somewhat wrong

2014-08-18  BielBdeLuna  <7318.tk@gmail.com>

	* now envshot does the target renderers at a proportionatesize and unskewed, but still the first of  them fails.

2014-08-16  BielBdeLuna  <7318.tk@gmail.com>

	* envshot working but not correctly

2014-08-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed usage of Sys_GetSystemRam(). refs #164

2014-08-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* VectorSet compile fix. refs #146

2014-08-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated embedded Cg shaders

2014-08-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Small corrections to dmap

2014-08-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Replaced ( void ) with ()

2014-08-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG

2014-08-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Shadersync from private project

2014-08-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #149 from BielBdeLuna/ambient_fix

2014-08-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #150 from raynorpat/master

2014-08-01  Pat Raynor  <raynorpat@gmail.com>

	* Added back dmap and aas compiler from original Doom 3 GPL release

2014-08-01  Pat Raynor  <raynorpat@gmail.com>

	* Fix classic doom define logic in XAudio2 sound backend

2014-08-01  Pat Raynor  <raynorpat@gmail.com>

	* Removed the useless Sys_GetSystemRam and Sys_GetVideoRam

2014-08-01  Pat Raynor  <raynorpat@gmail.com>

	* Add more windows versions...

2014-07-29  BielBdeLuna  <7318.tk@gmail.com>

	* ambient fix works

2014-07-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #140 from darealshinji/patch-1

2014-07-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #143 from jonathangray/mesa-shader-fix

2014-07-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #144 from jonathangray/timidity-resample-fix

2014-07-20  Jonathan Gray  <jsg@jsg.id.au>

	* Fix memory corruption in timidity resampling code.

2014-07-20  Jonathan Gray  <jsg@jsg.id.au>

	* avoid an implicit type conversion in a shader

2014-07-07  darealshinji  <djcj@gmx.de>

	* use av_frame_alloc() if lavc is >= 55.28.1

2014-05-29  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #128 from chungy/master

2014-05-28  Mike Swanson  <mikeonthecomputer@gmail.com>

	* Change default Linux path to a generic and standard name

2014-05-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added extract_resources.cfg for modding purposes

2014-05-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed SDL 1.2 support

2014-05-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #125 from JanSimek/objective-c

2014-05-22  Radegast  <jsimek.cz@gmail.com>

	* Use SDL to find Application Support path. #87

2014-05-22  Radegast  <jsimek.cz@gmail.com>

	* Removed objective-c++ code. #87

2014-05-21  Radegast  <jsimek.cz@gmail.com>

	* Replaced procfs dependent functions with native calls on OS X. #87

2014-05-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed mouse release comment #122

2014-05-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #120 from JanSimek/master

2014-05-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Keep mouse grabbed when opening a PDA or menu. fixes #122

2014-05-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #121 from something15525/master

2014-05-20  Michael Limb  <something15525@gmail.com>

	* Updated README with instructions on installing the DirectX SDK (June 2010)

2014-05-20  Radegast  <jsimek.cz@gmail.com>

	* Replaced MACOS_X define with standardised __APPLE__. #87

2014-05-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Just to be safe. Changed Sys_Yield()

2014-05-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* AStyle

2014-05-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #117 from JanSimek/master

2014-05-19  Radegast  <jsimek.cz@gmail.com>

	* Added CLOCK_REALTIME support to our custom clock_gettime() function for OS X. #87

2014-05-19  Radegast  <jsimek.cz@gmail.com>

	* Added clock_gettime() for OS X which always returns monotonic time. #87

2014-05-19  Radegast  <jsimek.cz@gmail.com>

	* Avoid 'unknown event' spam when testing with touchpad. #87

2014-05-18  Radegast  <jsimek.cz@gmail.com>

	* It's no fun without textures. #87

2014-05-18  Radegast  <jsimek.cz@gmail.com>

	* Get RAM in MB. #87

2014-05-18  Radegast  <jsimek.cz@gmail.com>

	* Initial OS X support. #87

2014-05-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled some GL_CheckErrors() calls that can be a slowdown

2014-05-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated README

2014-05-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* ATI hotfix for shadow mapping. #116

2014-05-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled MSAA 16x option which is a performance killer in combination with shadow mapping

2014-05-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Bumped engine version to 1.0.2

2014-05-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed r_shadowMapJitterScale for Poisson disc algorithm

2014-05-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated embedded shadow mapping using rotated Poisson disc

2014-05-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Revert "Changed r_useShadowMapping 1: medium+faster, 2: high quality"

2014-05-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Improved shadow mapping performance using randomly rotated Poisson discs

2014-05-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Commented out #include <inttypes.h>. fixes #112

2014-05-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Make high quality shadow mapping the default

2014-05-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed r_useShadowMapping 1: medium+faster, 2: high quality

2014-05-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Sacrificed texture bias option for shadows option. fixes #109

2014-05-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'

2014-05-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added cvar r_useHalfLambertLighting to make it optional, it requires reloadShaders

2014-05-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added graphics option to make soft shadows optional

2014-05-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed typo. Now all videos should work on Linux. refs #100

2014-05-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed file testing for .bik videos to support fs_game. fixes #100

2014-05-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added custom content support by looking for all content in all maps/*.resources.

2014-05-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Supress warnings about failed #include global.inc when using embedded Cg shaders

2014-05-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Made interactionSM shader sampler loop to use r_shadowMapSamples many iterations

2014-05-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Only use 2048^2 shadow maps for cascaded shadow mapping

2014-05-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Made interactionSM shader sampler loop to use r_shadowMapSamples many iterations

2014-05-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Reduced FFmpeg debug console prints

2014-05-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed shadow mapping problems with the ATI Catalyst driver

2014-05-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed problems when building for Win64 and using FFmpeg. fixes #106

2014-05-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Shadow LOD fix for parallel lights

2014-05-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Improved shadow mapping performance using the shadow LOD and tweaked polygon offsets to fight shadow acne

2014-05-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added shadow LOD calculation

2014-05-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated ENGINE_VERSION

2014-05-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated embedded shaders

2014-05-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added r_forceShadowMapsOnAlphaTestedSurfaces 1

2014-05-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed glewExperimental = GL_TRUE hack for SDL 2

2014-05-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Patched GLEW to get the extensions with OpenGL >= 3.2 for the case that glGetString(GL_EXTENSIONS) fails

2014-05-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled shadow mapping for Mesa drivers fixes #103

2014-05-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added support for loading .png image files as textures and changed screenshot command to write in .png format

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated README

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added -Wno-inline-new-delete for Clang

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed dangerous and obsolete memset

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed a problem with the searching for embedding local and embedded shaders

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'advanced-renderer-upgrades' of github.com:RobertBeckebans/RBDOOM-3-BFG into advanced-renderer-upgrades

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Replaced QGL with GLEW in sdl_glimp.cpp

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed obsolete sdl_qgl.cpp and fixed some compile errors

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added utility functions for dmap

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Because I can :)

2014-05-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated GLEW to version 1.10.0

2014-05-10  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew

2014-04-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #99 from LinAGKar/master

2014-04-30  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew

2014-04-28  LinAGKar  <linus_a_g_k@hotmail.com>

	* Added instructions for openSUSE.

2014-04-28  RobertBeckebans  <robert.beckebans@gmail.com>

	* Removed null characters from RenderProgs_embedded.h

2014-04-26  RobertBeckebans  <robert.beckebans@gmail.com>

	* Added missing neo/premake/embed.lua

2014-04-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added cmake-linux-release.sh Bash script

2014-04-26  RobertBeckebans  <robert.beckebans@gmail.com>

	* Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95

2014-04-25  RobertBeckebans  <robert.beckebans@gmail.com>

	* Removed obsolete includes

2014-04-25  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew

2014-04-25  RobertBeckebans  <robert.beckebans@gmail.com>

	* GLEW fixes

2014-04-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #94 from dekadenZ/size-format-macros

2014-04-25  dekadenZ  <github.dekadenz@xoxy.net>

	* Move format specifier macros to idlib/sys/sys_defines.h

2014-04-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #93 from dekadenZ/fix-renderer-string-cmp

2014-04-25  dekadenZ  <github.dekadenz@xoxy.net>

	* Replaced sizeof format references with macro

2014-04-25  dekadenZ  <github.dekadenz@xoxy.net>

	* Macros for format references to size_t

2014-04-25  dekadenZ  <github.dekadenz@xoxy.net>

	* Fix length error in prefix comparison

2014-04-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92

2014-04-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled FFmpeg by default because there are some serious issues with ffmpeg on Ubuntu 14.04 which cause a black screen after the intro video #92

2014-04-21  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew

2014-04-20  RobertBeckebans  <robert.beckebans@gmail.com>

	* gfxInfo Typo

2014-04-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled timing queries when using the Mesa driver #90

2014-04-20  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge branch 'mesa-support' of github.com:RobertBeckebans/RBDOOM-3-BFG into mesa-support

2014-04-20  RobertBeckebans  <robert.beckebans@gmail.com>

	* More Cg shader fixes for Mesa and Qualcomm drivers #90

2014-04-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added glConfig.vendorType settings for Linux and disabled unused shaders. #90

2014-04-20  RobertBeckebans  <robert.beckebans@gmail.com>

	* Cg shader fixes for Mesa and Qualcomm drivers #90

2014-04-20  RobertBeckebans  <robert.beckebans@gmail.com>

	* Added GLSL ES 1.0 backend for Mesa drivers #90

2014-04-16  RobertBeckebans  <robert.beckebans@gmail.com>

	* Replaced sizeof format references %lu with %zu (GCC, Clang) and %Iu (MSVC) #88

2014-04-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed another crash in cinametic code. Now it should be stable

2014-04-06  RobertBeckebans  <robert.beckebans@gmail.com>

	* Fixed crashes in cinematic code

2014-04-06  RobertBeckebans  <robert.beckebans@gmail.com>

	* Made FFmpeg optional and fixed potential crashes

2014-04-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Bink support on Linux with CMake

2014-04-05  RobertBeckebans  <robert.beckebans@gmail.com>

	* Added FindFFMPEG.cmake

2014-04-05  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork

2014-04-05  RobertBeckebans  <robert.beckebans@gmail.com>

	* Added ffmpeg win32 dev libs

2014-02-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Suppress warnings about multichar literals

2014-02-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #80 from abergmeier/fix_formats

2014-02-22  Andreas Bergmeier  <abergmeier@gmx.net>

	* Force format invocations to be correct (on gcc and clang) and fix them.

2014-02-23  RobertBeckebans  <robert.beckebans@gmail.com>

	* Updated astyle.exe to AStyle 2.03

2014-02-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10

2014-02-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #75 from abergmeier/fix_trigraphs

2014-02-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #79 from abergmeier/add_format_analysis

2014-02-22  Andreas Bergmeier  <abergmeier@gmx.net>

	* Add format analysis to format functions in Common.

2014-02-22  Andreas Bergmeier  <abergmeier@gmx.net>

	* Properly handle format analysis

2014-02-22  Andreas Bergmeier  <abergmeier@gmx.net>

	* Fix usage of trigraphs.

2014-02-18  RobertBeckebans  <robert.beckebans@gmail.com>

	* Formatted code with AStyle

2014-02-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #72 from abergmeier/fix_constr_order

2014-02-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #71 from abergmeier/fix_array_access

2014-02-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #70 from abergmeier/fix_64_bit

2014-02-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #65 from ckorn/typos

2014-02-17  Andreas Bergmeier  <abergmeier@gmx.net>

	* Correct initialization order of idSoundVoice_OpenAL constructor.

2014-02-17  Andreas Bergmeier  <abergmeier@gmx.net>

	* Fix accessing array in PrintFloat by char instead of int.

2014-02-17  Andreas Bergmeier  <abergmeier@gmx.net>

	* Fix multiple compiler warnings and properly handle st_lwPolygon::surf for 64bit.

2014-02-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew

2014-02-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated credits

2014-02-13  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew

2014-02-13  RobertBeckebans  <robert.beckebans@gmail.com>

	* Added .bat files for quick VS 2013 projects creation

2014-01-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Compile fix

2013-12-31  Christoph Korn  <c_korn@gmx.de>

	* Fix another typo

2013-12-31  Christoph Korn  <c_korn@gmx.de>

	* Fix typos

2013-12-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew

2013-11-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #63 from felixrg/doomclassic

2013-11-16  Felix Rueegg  <felix.rueegg@gmail.com>

	* Fixed doomclassic compiler warnings

2013-11-15  Felix Rueegg  <felix.rueegg@gmail.com>

	* Doomclassic OpenAL sound positioning changes

2013-11-13  Felix Rueegg  <felix.rueegg@gmail.com>

	* Added OpenAL for doomclassic to CMake and fixed the sound stub problem

2013-11-13  Felix Rueegg  <felix.rueegg@gmail.com>

	* Added OpenAL support for doomclassic

2013-11-05  Felix Rueegg  <felix.rueegg@gmail.com>

	* Function I_ProcessSoundEvents was missing in doomclassic sound stub

2013-11-04  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added major contributors to the credits menu

2013-11-01  Felix Rueegg  <felix.rueegg@gmail.com>

	* Fixed doomclassic memory allocations for 64-bit compatibility. It compiles and runs now on 64-bit Linux (without sound).

2013-11-01  Felix Rueegg  <felix.rueegg@gmail.com>

	* Replaced obsolete pointer in maptexture_t with int for 64-bit compatibility

2013-11-01  Felix Rueegg  <felix.rueegg@gmail.com>

	* Changed doomclassic pointer casts for 64-bit compatibility

2013-11-01  Felix Rueegg  <felix.rueegg@gmail.com>

	* Removed some more undefined types in Linux

2013-10-31  Felix Rueegg  <felix.rueegg@gmail.com>

	* Fixed some undefined types

2013-10-31  Felix Rueegg  <felix.rueegg@gmail.com>

	* Define MAX_PATH for doomclassic when not compiled for Windows

2013-10-31  Felix Rueegg  <felix.rueegg@gmail.com>

	* Removed doomclassic networking functions

2013-10-31  Felix Rueegg  <felix.rueegg@gmail.com>

	* Added doomclassic for Linux to CMake

2013-10-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'

2013-10-30  Robert Beckebans  <robert.beckebans@gmail.com>

	* Astyle

2013-10-19  Jonathan Young  <young.jpc@gmail.com>

	* Fixed the autosave dialog being stuck on the screen when starting a map (map or devmap) via the command line, or before selecting Doom 3.

2013-09-29  Jonathan Young  <young.jpc@gmail.com>

	* Fixed ERR_DROP resulting in a glitched screen with only the console accessible - show the main menu instead.

2013-09-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled tunnel vision. Fixes #33 Red screen flash on damage does not dissapear until load or full health

2013-09-25  Robert Beckebans  <robert.beckebans@gmail.com>

	* Reverted fs_resourceLoadPriority. Be aware to keep this changed if you work on mods or standalones. fixes #59 Player starts out with Soul Cube in Doom 3

2013-09-22  Jonathan Young  <young.jpc@gmail.com>

	* Fixed warp effect not being centered when r_useVirtualScreenResolution was 0.

2013-09-21  Jonathan Young  <young.jpc@gmail.com>

	* Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution.

2013-09-21  Jonathan Young  <young.jpc@gmail.com>

	* astyle

2013-09-21  Jonathan Young  <young.jpc@gmail.com>

	* Prioritize source SWF and image (for SWF atlas) files over their binary equivalents in resources files when not in production mode. Now you can replace individual menus without having to extract and delete all the base/*.resources files first.

2013-09-21  Jonathan Young  <young.jpc@gmail.com>

	* Skip some common SWF tags (FileAttributes, Metadata and SetBackgroundColor) instead of failing to load a SWF file if any of them are encountered.

2013-09-18  Jonathan Young  <young.jpc@gmail.com>

	* r_vidMode sanity check was off by 1.

2013-09-17  Jonathan Young  <young.jpc@gmail.com>

	* Removed unused FileSystem variables.

2013-09-16  Jonathan Young  <young.jpc@gmail.com>

	* Mirror source code directory structure in generated MSVC projects.

2013-08-31  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #62 from DanielGibson/fix-gldebug-compile

2013-08-31  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix compile when system GLDEBUGPROCARB signature is without const

2013-08-29  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed signature of GLDEBUGPROCARB to match OpenGL GL_ARB_debug_output specs

2013-08-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed typo that hid the sys/*.h files in the VS solutions

2013-08-13  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #60 from DanielGibson/fix-sdl2

2013-08-13  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix compilation with SDL2 Release

2013-07-13  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'

2013-06-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge pull request #51 from DanielGibson/debug-threads-freebsd

2013-06-23  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix DEBUG_THREADS on FreeBSD

2013-06-03  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge pull request #49 from unkier/code_duplication

2013-06-03  Dmitry Shapovalov  <dmitry@0fe.ru>

	* Code duplication in idWeapon::Clear

2013-06-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed critical bug in the generic C++ code of DotProduct_SIMD that caused massive errors in the physics system

2013-06-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added CMake batch file for OpenAL

2013-06-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM

2013-05-29  Brian Harris  <brian@idsoftware.com>

	* Restored generic (non-SIMD) code

2013-05-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed model loader to not generate binary files for defaulted models. closes #39

2013-05-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'

2013-05-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Allow slow-motion sound effect for OpenAL sounds

2013-04-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew and fixed a crash on Intel HD drivers

2013-04-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew and fixed a crash on Intel HD drivers

2013-04-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added back workaround in RB_DrawElementsWithCounters

2013-04-10  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed critical out of bounds bug in RB_DrawShaderPasses()

2013-03-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added pthread priority code but it is disabled by default because it requires root privileges

2013-03-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'DanielGibson/improve-threading'

2013-03-26  Robert Beckebans  <robert.beckebans@gmail.com>

	* Renamed in_kbd to in_keyboard

2013-03-26  Daniel Gibson  <metalcaedes@gmail.com>

	* change threadnames so they fit into 15chars

2013-03-25  Daniel Gibson  <metalcaedes@gmail.com>

	* Refactor setting threadname on POSIX systems

2013-03-25  Daniel Gibson  <metalcaedes@gmail.com>

	* Improve POSIX threading code

2013-03-24  Daniel Gibson  <metalcaedes@gmail.com>

	* Make it compile with SDL2 again

2013-03-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed some render debugging tools

2013-03-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed some render debugging tools

2013-03-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed obsolete old renderer SMP code

2013-03-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added openal-soft library for Win32

2013-03-23  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed missing CVAR_ARCHIVE flag to g_fov

2013-03-18  Daniel Gibson  <metalcaedes@gmail.com>

	* Adapt #includes for moved files, make it build again

2013-03-17  Daniel Gibson  <metalcaedes@gmail.com>

	* Move stuff from sys/posix/ and sys/win32/ to sys/common/

2013-03-17  Daniel Gibson  <metalcaedes@gmail.com>

	* prepare unification of more sys/win32/ and sys/posix/ stuff

2013-03-17  Daniel Gibson  <metalcaedes@gmail.com>

	* Move sys/posix/posix_net.cpp to sys/common/socket_net.cpp, remove win_net.cpp

2013-03-17  Daniel Gibson  <metalcaedes@gmail.com>

	* Add Winsock support to posix_net.cpp (to remove code duplication)

2013-03-16  Daniel Gibson  <metalcaedes@gmail.com>

	* Add CVar r_displayGLSLCompilerMessages to suppress AMD driver warnings

2013-03-16  Daniel Gibson  <metalcaedes@gmail.com>

	* Don't use net_port as port to connect to

2013-03-16  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix sending clients from lobby to game when lobby and game are on same server

2013-03-16  Daniel Gibson  <metalcaedes@gmail.com>

	* Print net checksums as unsigned int

2013-03-03  Daniel Gibson  <metalcaedes@gmail.com>

	* rewrote posix_net.cpp based on win_net.cpp

2013-03-04  Daniel Gibson  <metalcaedes@gmail.com>

	* try to fix console deadkey problem

2013-03-04  Daniel Gibson  <metalcaedes@gmail.com>

	* Some timer-related improvements for POSIX

2013-03-04  Daniel Gibson  <metalcaedes@gmail.com>

	* Configurable username for Multi-Player (ui_name), com_pause no cheat

2013-03-16  Daniel Gibson  <metalcaedes@gmail.com>

	* shut up compiler warnings

2013-01-14  Yamagi Burmeister  <yamagi@yamagi.org>

	* There's no libdl on FreeBSD

2013-01-14  Yamagi Burmeister  <yamagi@yamagi.org>

	* Add an explicit cast to shut up g++47 on FreeBSD

2013-01-14  Yamagi Burmeister  <yamagi@yamagi.org>

	* Include stddef.h for ptrdiff_t on FreeBSD

2013-01-14  Yamagi Burmeister  <yamagi@yamagi.org>

	* Add FreeBSD defines

2013-01-14  Yamagi Burmeister  <yamagi@yamagi.org>

	* Replace malloc.h by stdlib.h

2013-02-05  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge pull request #42 from rettichschnidi/rettichschnidi-sdl-getwindowdisplayrename

2013-02-05  Reto Schneider  <github@reto-schneider.ch>

	* SDL_GetWindowDisplay got renamed to SDL_GetWindowDisplayIndex

2013-01-21  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge pull request #38 from DanielGibson/classic-showfps

2013-01-20  Daniel Gibson  <metalcaedes@gmail.com>

	* Add classic com_showFPS mode

2013-01-20  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge pull request #35 from DanielGibson/fix-relaunch

2013-01-20  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge pull request #36 from DanielGibson/fix-sdl12-console

2013-01-20  Daniel Gibson  <metalcaedes@gmail.com>

	* Implement Sys_ReLaunch() for Linux, refactor it

2013-01-20  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix console-input in SDL1.2 for lots of unmapped keys

2013-01-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew

2013-01-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added long neck GCC compiler workaround from dhewm3

2013-01-08  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG

2013-01-08  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled unused OpenAL code requiring the AL_SOFT_buffer_samples extension

2013-01-07  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge pull request #22 from SpiritQuaddicted/patch-1

2013-01-07  SpiritQuaddicted  <spirit@quaddicted.com>

	* README.TXT, fixed list numbering

2013-01-07  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge pull request #21 from DanielGibson/quickfix-pause

2013-01-05  Daniel Gibson  <metalcaedes@gmail.com>

	* Also check for com_pause when USE_DOOMCLASSIC

2013-01-06  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge pull request #18 from DanielGibson/update-readme

2013-01-06  Daniel Gibson  <metalcaedes@gmail.com>

	* Add installation instructions to README

2013-01-06  Daniel Gibson  <metalcaedes@gmail.com>

	* Add/update minizip copyright note in README

2013-01-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated README.txt ..

2013-01-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* Cleaned up OpenAL code. Updated README.txt

2013-01-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed OpenAL bug when deleting the OpenAL buffers that caused the game to hang.

2013-01-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed problems in the ADPCM decoder. Sound is working.

2013-01-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added missing add_executable(RBDoom3BFG ...)

2013-01-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added MS ADPCM decoder from SDL2

2013-01-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into openal

2013-01-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'DanielGibson/gcc-pch'

2013-01-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'DanielGibson/improve-window-handling'

2013-01-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Defaulted OPENAL=ON for the openal branch

2013-01-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into openal

2013-01-05  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed OpenAL to use buffers instead of streaming

2013-01-04  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed project to use the DirectX10 SDK on Windows 8

2013-01-04  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed idSoundSample_OpenAL::MakeDefault() to generated a proper beep sound

2013-01-04  Daniel Gibson  <metalcaedes@gmail.com>

	* Precompiled Headers for GCC+Clang

2013-01-04  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix Sys_ListFiles() on POSIX once again

2013-01-03  Daniel Gibson  <metalcaedes@gmail.com>

	* Pause when window loses focus, introduce com_pause

2013-01-03  Daniel Gibson  <metalcaedes@gmail.com>

	* support ctrl-g for (un)grabbing mouse

2013-01-03  Daniel Gibson  <metalcaedes@gmail.com>

	* Support resizing windows for SDL1.2

2013-01-03  Daniel Gibson  <metalcaedes@gmail.com>

	* Support resizing windows + improve fullscreen for SDL2

2013-01-02  Daniel Gibson  <metalcaedes@gmail.com>

	* fix zlib include path in zip.h

2013-01-04  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added OpenAL support to Linux

2013-01-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* Misc changes

2013-01-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* OpenAL plays first scratchy sounds

2013-01-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* Replaced most XAudio2 calls with OpenAL

2013-01-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Copied neo/sound/XAudio2/XA2_* to neo/sound/OpenAL/AL_*

2013-01-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Moved minizip contrib code to libs/zlib/minizip/

2013-01-02  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'DanielGibson/update-zip'

2013-01-02  Daniel Gibson  <metalcaedes@gmail.com>

	* Update zip code to minizip 1.1

2013-01-02  Daniel Gibson  <metalcaedes@gmail.com>

	* Update unzip code to minizip 1.1

2012-12-30  Daniel Gibson  <metalcaedes@gmail.com>

	* Update zlib to version 1.2.7

2012-12-30  Daniel Gibson  <metalcaedes@gmail.com>

	* also do Sys_Sleep for less then 20ms

2012-12-30  Daniel Gibson  <metalcaedes@gmail.com>

	* Workaround for erebus1 crash in debug mode on Linux

2012-12-29  Daniel Gibson  <metalcaedes@gmail.com>

	* Set timestamp for savegames on POSIX

2012-12-29  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix Sys_ListFiles() on POSIX as needed for savegames

2012-12-29  Daniel Gibson  <metalcaedes@gmail.com>

	* Small fix in Mem_Alloc16(): int->size_t

2012-12-24  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed MSVC C++ exception warnings

2012-12-23  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix messed up view angle after taking screenshots

2012-12-23  Daniel Gibson  <metalcaedes@gmail.com>

	* Improve CMakeLists.txt

2012-12-23  Daniel Gibson  <metalcaedes@gmail.com>

	* Prevent segfault on shutdown

2012-12-22  Daniel Gibson  <metalcaedes@gmail.com>

	* Fixed various warnings from clang

2012-12-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed Linux build.

2012-12-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.

2012-12-22  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled usage of pthread_{get,set}_name because it does not work on all Linux systems.

2012-12-22  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix scrolling in Menus for SDL2

2012-12-22  Daniel Gibson  <metalcaedes@gmail.com>

	* restore SDL1-support in sdl_events.cpp

2012-12-21  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed SAVE_PATH on Windows so we don't break the savegames of the original game.

2012-12-21  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix console on Linux

2012-12-21  Daniel Gibson  <metalcaedes@gmail.com>

	* Improve console behavior

2012-12-20  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed error: class idLocalUserWin has no member named StorageSizeAvailable

2012-12-19  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled broken savegame and profile storage checks for the PC

2012-12-19  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated README.txt

2012-12-19  Robert Beckebans  <robert.beckebans@gmail.com>

	* Updated README.txt with compile instructions for Linux

2012-12-19  Robert Beckebans  <robert.beckebans@gmail.com>

	* Renamed RBDoom3 to RBDoom3BFG

2012-12-18  Daniel Gibson  <metalcaedes@gmail.com>

	* Improve R_GetModeListForDisplay()

2012-12-18  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix bug in vidMode_t constructor

2012-12-18  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'master' into glew

2012-12-18  Daniel Gibson  <metalcaedes@gmail.com>

	* R_GetModeListForDisplay() for SDL2

2012-12-18  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix cursor in menus

2012-12-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* Possible fix for the linker problems on Ubuntu 12.04 64 bit

2012-12-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* Replaced QGL with GLEW.

2012-12-17  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed compile problems on Win64

2012-12-17  Daniel Gibson  <metalcaedes@gmail.com>

	* remove deprecated glShadeModel stuff

2012-12-17  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix crash when loading mc_underground map

2012-12-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* First playable version on Linux.

2012-12-16  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added support for OpenGL 3.2 context debugging using SDL 2.0

2012-12-15  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed missing 16 byte alignment on 32 bit Linux for SSE structs.

2012-12-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added support for SDL 2.0

2012-12-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed backslashes bug in idRenderProgManager::LoadGLSLShader()

2012-12-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Some changes to the filesystem to give local files a higher priority than resource files.

2012-12-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Small changes to pthreads.

2012-12-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'DanielGibson/linux'

2012-12-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'linux'

2012-12-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'linux' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into linux

2012-12-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Changed idSysSignal pthread implementation to consider the manualReset parameter

2012-12-14  Daniel Gibson  <metalcaedes@gmail.com>

	* Use -O0 for Debug builds, make sure that compiles

2012-12-14  Daniel Gibson  <metalcaedes@gmail.com>

	* Make sure SDL_Init() was called before SDL_VideoInfo()

2012-12-14  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'DanielGibson/linux'

2012-12-11  Daniel Gibson  <metalcaedes@gmail.com>

	* eliminate more longs

2012-12-13  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added changes to compile for Win64

2012-12-11  Daniel Gibson  <metalcaedes@gmail.com>

	* eliminate more longs

2012-12-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merged 64 bit fixes.

2012-12-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge remote-tracking branch 'DanielGibson/linux' into linux

2012-12-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed some bugs in idSysSignal.

2012-12-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed bug in Sys_CPUCount()

2012-12-12  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed stupid backslashes bug in idFileSystemLocal::CreateOSPath()

2012-12-11  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix tons of compiler warnings

2012-12-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed missing SDL video initialization.

2012-12-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added missing neo/sys/sdl/sdl_local.h

2012-12-11  Robert Beckebans  <robert.beckebans@gmail.com>

	* Supplemented Linux backend with missing functions. -> [100%] Built target RBDoom3 on Kubuntu 12.10

2012-12-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Disabled -Wall option

2012-12-09  Robert Beckebans  <robert.beckebans@gmail.com>

	* Ported the Win32 threads to POSIX pthreads.

2012-12-08  Robert Beckebans  <robert.beckebans@gmail.com>

	* Formatted code.

2012-12-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* Merge branch 'linux' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into linux

2012-12-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed wrong assert

2012-12-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* Everything compiles on Linux. Now we can fix the linker problems! :)

2012-12-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* More Linux specific fixes, especially 64 bit

2012-12-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* Minifix for idCommonLocal

2012-12-07  Robert Beckebans  <robert.beckebans@gmail.com>

	* More compile fixes for Linux.

2012-12-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* More Linux specific fixes. idlib compiles on Kubuntu 12.10 64 bit

2012-12-06  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added some macro defines for Linux.

2012-12-04  Robert Beckebans  <robert.beckebans@gmail.com>

	* Formatted code

2012-12-04  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed unused callstack traces API. All C++ files compile with MinGW.

2012-12-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* More work on MinGW support.

2012-12-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added neo/cmake-eclipse-mingw-release.bat

2012-12-03  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added Doom 3 GCC compile options.

2012-12-02  Daniel Gibson  <metalcaedes@gmail.com>

	* Fix compiler warnings and errors in MinGW

2012-12-02  Daniel Gibson  <metalcaedes@gmail.com>

	* xinput.h for mingw

2012-12-02  Daniel Gibson  <metalcaedes@gmail.com>

	* Remove unavailable includes

2012-12-02  Daniel Gibson  <metalcaedes@gmail.com>

	* doomclassic fixes, incl. soundstub

2012-12-02  Daniel Gibson  <metalcaedes@gmail.com>

	* One more small change

2012-12-02  Daniel Gibson  <metalcaedes@gmail.com>

	* Some more small changes for MinGW build

2012-12-02  Daniel Gibson  <metalcaedes@gmail.com>

	* Stubs for __asm in DXTEncoder.cpp to make it compile

2012-12-02  Daniel Gibson  <metalcaedes@gmail.com>

	* Stub away XAudio2 for non-MSVC builds

2012-12-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* More MinGW specific compile fixes.

2012-12-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added retail base/ files to .gitignore

2012-12-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added missing #include <stdint.h> for uinptr_t with MinGW.

2012-12-01  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added Eclipse CDT4 - MinGW Makefiles configuration.

2012-12-01  Daniel Gibson  <metalcaedes@gmail.com>

	* Make idlib build with MinGW

2012-12-01  Daniel Gibson  <metalcaedes@gmail.com>

	* add .gitignore

2012-12-01  Daniel Gibson  <metalcaedes@gmail.com>

	* Some headers needed for compilation with MinGW

2012-12-01  Daniel Gibson  <metalcaedes@gmail.com>

	* (more) GCC/MinGW support in CMakeLists.txt

2012-11-28  RobertBeckebans  <robert.beckebans@gmail.com>

	* Merge pull request #1 from DanielGibson/rb_static-rt

2012-11-28  Daniel Gibson  <metalcaedes@gmail.com>

	* Comment out two noisy assertions

2012-11-28  Daniel Gibson  <metalcaedes@gmail.com>

	* Compile VS runtime library statically

2012-11-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* Formatted code using Artistic Style for better readability.

2012-11-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added Artistic Style 2.02.1 C++ beautifier.

2012-11-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed crash when starting Doomclassic

2012-11-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* Moved TiMidity to neo/libs/

2012-11-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* Removed old obsolete VS 2010 project files.

2012-11-28  Robert Beckebans  <robert.beckebans@gmail.com>

	* Fixed compile and linker problems on Windows 7 with Visual C++ 2010 Express Edition

2012-11-27  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added missing cmake/FindDirectX.cmake

2012-11-27  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added initial CMake configuration.

2012-11-27  Robert Beckebans  <robert.beckebans@gmail.com>

	* Moved third-party libs to libs/

2012-11-27  Brian Harris  <brian@idsoftware.com>

	* Merge pull request #1 from JamesDunne/sprnames-fix

2012-11-27  Robert Beckebans  <robert.beckebans@gmail.com>

	* Added a few hacks to get it compiling on Windows 8 with VS 2012.

2012-11-26  James Dunne  <james.jdunne@gmail.com>

	* sprnames list must be NULL-terminated; fixes crash when starting up Doom Classic.

2012-11-26  Brian Harris  <brian@idsoftware.com>

	* Removed temporary readme

2012-11-26  Brian Harris  <brian@idsoftware.com>

	* Initial commit

2012-11-26  Brian Harris  <brian@idsoftware.com>

	* Initial commit
