--- 0verkill-0.16/doc/README.html +++ 0verkill-0.16-gentoo/doc/README.html @@ -30,7 +30,7 @@ <center><h1><a name="running">RUNNING</a></h1></center> <p><h2><a name="server">Running server</a></h2> -<p>First thing to start 0verkill is run the server - type <i>server</i>. Server +<p>First thing to start 0verkill is run the server - type <i>0verkill-server</i>. Server takes options <i>-p</i> and <i>-n</i>. As usual, option <i>-h</i> prints help. <p> Option <i>-p</i> takes one argument: port number. Server needs UDP port @@ -84,9 +84,9 @@ <p><h2><a name="testserver">Testing Program</a></h2> -<p>There's <i>test_server</i> program in the distribution. It avoids testing +<p>There's <i>0verkill-test_server</i> program in the distribution. It avoids testing remote server if it's up and how many players there is. To use it simply type -<i>test_server -a <server address> -p <port number ></i>. +<i>0verkill-test_server -a <server address> -p <port number ></i>. <center><h1><a name="controls">GAME CONTROLS</a></h1></center> --- 0verkill-0.16/doc/adding_a_level.txt +++ 0verkill-0.16-gentoo/doc/adding_a_level.txt @@ -19,5 +19,5 @@ 5) If you want to create some cool new graphics, run "avi grx/graphics_file.avi". Then add it to the data/new_level.sp -6) When the level is done, run "server -lX", where X is again from (1). And +6) When the level is done, run "0verkill-server -lX", where X is again from (1). And play!