/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "backends/platform/3ds/gui.h"
#include "common/system.h"

StatusMessageDialog* StatusMessageDialog::_opened = 0;

StatusMessageDialog::StatusMessageDialog(const Common::String &message, uint32 duration)
	: MessageDialog(message, 0, 0) {
	_timer = g_system->getMillis() + duration;
	if (_opened)
		_opened->close();
	_opened = this;
}

void StatusMessageDialog::handleTickle() {
	MessageDialog::handleTickle();
	if (g_system->getMillis() > _timer)
		close();
}

void StatusMessageDialog::close() {
    GUI::Dialog::close();
	if (_opened)
		_opened = 0;
}
