OOLITE(6)

NAME
Oolite - a space-sim game

SYNOPSIS
oolite

DESCRIPTION
This manual page briefly documents Oolite.

Oolite is a reinterpretation of the 8-bit classic space shooter/trading game Elite, which was written by Ian Bell and David Braben.

FAQ

What is the purpose of the game?
To fly from planet to planet, buying and selling goods, shooting pirates or committing acts of piracy. There's no goal other than perhaps to achieve the rank of ELITE.

How do I quit?
While docked, use the 'F2' key. When in flight, use the 'p' key.

I'm still confused, how do I play?
Documentation can be found in the /usr/share/doc/oolite directory. You should start with README.TXT.gz for window settings. Then, the PLAYING.TXT.gz document gives a basic overview of the controls.
For a full description of all controls, please see the "Oolite Reference Sheet" (OoliteRS.pdf) which is suitable for printing out.

Where can I find more information?
For the nostalgic, Ian Bell's "Space Traders Flight Training Manual" for the original BBC Elite is still a very good introduction to the game and can be found
A large amount of additional information, including advice for newcomers, Oolite Expansion Packs (OXP), the Elite/Oolite wiki, and the Oolite Bulletin Board is linked from

What do the various colors represent on the radar?
    • White - unpowered items that can't mass-lock the in-system drive.
    • Green/Yellow - navigation buoys.
    • Yellow - powered craft.
    • Red - powered craft identified as hostile.
    • Green - space stations.
    • Green/Red - thargoids
    • Purple - police
    • Blue/Red - police on intercept
    • Red/Yellow - active mine (about to detonate)

AUTHOR
Oolite was written by Giles Williams and others, and it was ported to the GNU/Linux operating system by the Oolite Linux project. The original version can be found at

This manual page was written by Eddy Petrisor <eddy.petrisor@gmail.com>, for the Debian project and updated by various maintainers, (but may be used by others).