/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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 *   ownership. The ASF licenses this file to you under the Apache
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#ifndef INCLUDED_DRAWINGLAYER_SOURCE_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
#define INCLUDED_DRAWINGLAYER_SOURCE_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include "vclprocessor2d.hxx"
#include <vcl/outdev.hxx>

#include <boost/scoped_ptr.hpp>


// predefines

namespace drawinglayer { namespace primitive2d {
    class PolyPolygonColorPrimitive2D;
    class PolygonHairlinePrimitive2D;
    class PolygonStrokePrimitive2D;
    class BorderLinePrimitive2D;
}}



namespace drawinglayer
{
    namespace processor2d
    {
        /** VclPixelProcessor2D class

            This processor derived from VclProcessor2D is the base class for rendering
            all feeded primitives to a VCL Window. It is the currently used renderer
            for all VCL editing output from the DrawingLayer.
         */
        class VclPixelProcessor2D : public VclProcessor2D
        {
        private:
            struct Impl;
            boost::scoped_ptr<Impl> m_pImpl;

        protected:
            /*  the local processor for BasePrinitive2D-Implementation based primitives,
                called from the common process()-implementation
             */
            virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) SAL_OVERRIDE;

            // some helpers to try direct paints (shortcuts)
            bool tryDrawPolyPolygonColorPrimitive2DDirect(const drawinglayer::primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency);
            bool tryDrawPolygonHairlinePrimitive2DDirect(const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency);
            bool tryDrawPolygonStrokePrimitive2DDirect(const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency);
            bool tryDrawBorderLinePrimitive2DDirect(const drawinglayer::primitive2d::BorderLinePrimitive2D& rSource);

        public:
            /// constructor/destructor
            VclPixelProcessor2D(
                const geometry::ViewInformation2D& rViewInformation,
                OutputDevice& rOutDev);
            virtual ~VclPixelProcessor2D();
        };
    } // end of namespace processor2d
} // end of namespace drawinglayer



#endif // INCLUDED_DRAWINGLAYER_SOURCE_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX

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