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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BITMAPPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BITMAPPRIMITIVE2D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <vcl/bitmapex.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>


// BitmapPrimitive2D class

namespace drawinglayer
{
    namespace primitive2d
    {
        /** BitmapPrimitive2D class

            This class is the central primitive for Bitmap-based primitives.
            It provides RGBA-based bitmaps, currently using a BitmapEx from VCL.
            This may change in the future to any other, maybe more general base
            class providing 24bit RGBA.
         */
        class DRAWINGLAYER_DLLPUBLIC BitmapPrimitive2D : public BasePrimitive2D
        {
        private:
            /// the RGBA Bitmap-data
            BitmapEx                                    maBitmapEx;

            /** the object transformation from unit coordinates, defining
                size, shear, rotate and position
             */
            basegfx::B2DHomMatrix                       maTransform;

        public:
            /// constructor
            BitmapPrimitive2D(
                const BitmapEx& rBitmapEx,
                const basegfx::B2DHomMatrix& rTransform);

            /// data read access
            const BitmapEx& getBitmapEx() const { return maBitmapEx; }
            const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;

            /// get range
            virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;

            /// provide unique ID
            DeclPrimitive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer



#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BITMAPPRIMITIVE2D_HXX

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