/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file SCA_KeyboardManager.h
 *  \ingroup gamelogic
 *  \brief Manager for keyboard events
 *
 */

#ifndef __SCA_KEYBOARDMANAGER_H__
#define __SCA_KEYBOARDMANAGER_H__


#include "SCA_EventManager.h"

#include <vector>

using namespace std;

#include "SCA_IInputDevice.h"


class SCA_KeyboardManager : public SCA_EventManager
{
	class	SCA_IInputDevice*				m_inputDevice;
	
public:
	SCA_KeyboardManager(class SCA_LogicManager* logicmgr,class SCA_IInputDevice* inputdev);
	virtual ~SCA_KeyboardManager();

	bool			IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
	
	virtual void 	NextFrame();
	SCA_IInputDevice* GetInputDevice();


#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_KeyboardManager")
#endif
};

#endif  /* __SCA_KEYBOARDMANAGER_H__ */
