GG
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#include <GG/Base.h>
Go to the source code of this file.
Namespaces | |
namespace | GG |
Functions | |
GG_API void | GG::glColor (Clr clr) |
GG_API void | GG::glVertex (const Pt &pt) |
GG_API void | GG::glVertex (X x, Y y) |
GG_API void | GG::glVertex (X_d x, Y_d y) |
GG_API void | GG::glVertex (X x, Y_d y) |
GG_API void | GG::glVertex (X_d x, Y y) |
GG_API Clr | GG::LightColor (Clr clr) |
GG_API Clr | GG::DarkColor (Clr clr) |
GG_API Clr | GG::DisabledColor (Clr clr) |
GG_API void | GG::BeginScissorClipping (Pt ul, Pt lr) |
GG_API void | GG::EndScissorClipping () |
GG_API void | GG::BeginStencilClipping (Pt inner_ul, Pt inner_lr, Pt outer_ul, Pt outer_lr) |
GG_API void | GG::EndStencilClipping () |
GG_API void | GG::FlatRectangle (Pt ul, Pt lr, Clr color, Clr border_color, unsigned int border_thick=2) |
GG_API void | GG::BeveledRectangle (Pt ul, Pt lr, Clr color, Clr border_color, bool up, unsigned int bevel_thick=2, bool bevel_left=true, bool bevel_top=true, bool bevel_right=true, bool bevel_bottom=true) |
GG_API void | GG::FlatCheck (Pt ul, Pt lr, Clr color) |
GG_API void | GG::BeveledCheck (Pt ul, Pt lr, Clr color) |
GG_API void | GG::FlatX (Pt ul, Pt lr, Clr color) |
GG_API void | GG::BeveledX (Pt ul, Pt lr, Clr color) |
GG_API void | GG::Bubble (Pt ul, Pt lr, Clr color, bool up=true) |
GG_API void | GG::FlatCircle (Pt ul, Pt lr, Clr color, Clr border_color, unsigned thick=2) |
GG_API void | GG::BeveledCircle (Pt ul, Pt lr, Clr color, Clr border_color, bool up=true, unsigned int bevel_thick=2) |
GG_API void | GG::FlatRoundedRectangle (Pt ul, Pt lr, Clr color, Clr border_color, unsigned int corner_radius=5, unsigned int border_thick=2) |
GG_API void | GG::BeveledRoundedRectangle (Pt ul, Pt lr, Clr color, Clr border_color, bool up, unsigned int corner_radius=5, unsigned int bevel_thick=2) |
GG_API void | GG::BubbleRectangle (Pt ul, Pt lr, Clr color, bool up, unsigned int corner_radius=5) |
Contains numerous 2D rendering convenience functions, for rendering rectangles, circles, etc.
Definition in file DrawUtil.h.